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Category: Development

Intro coding and CD-rom usage

Posted on June 21, 2016August 29, 2023Categories Development

Let’s go back to the old style and use this article’s topic to wrap some useful code. Start developing after a leap of faith.

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3D graphics and controller handling

Posted on June 14, 2016August 29, 2023Categories Development

The title of this should be extremely self explanatory, but still more info after the jump.

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Working around 2D primitives

Posted on June 12, 2016August 29, 2023Categories Development

This article is about 2D primitives and provides some code to interact with then. More after the jump.

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Light sources: how they work and what you can do with them

Posted on June 11, 2016August 29, 2023Categories Development

Part 3 of the articles about PlayStation development. Get ready for the next battle after the jump!

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Writing a good replacement for LibGS

Posted on June 11, 2016September 16, 2018Categories Development

Second part of the article on how to write fast and reliable code for the PlayStation. More after the jump.

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The do’s and don’ts of PlayStation programming

Posted on June 10, 2016June 11, 2016Categories Development

This is a little article I decided to write while reading some good and bad code from various homebrew PlayStation communities. Full news after the jump.

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