Intro coding and CD-rom usage
Let’s go back to the old style and use this article’s topic to wrap some useful code. Start developing after a leap of faith.
Let’s go back to the old style and use this article’s topic to wrap some useful code. Start developing after a leap of faith.
The title of this should be extremely self explanatory, but still more info after the jump.
This article is about 2D primitives and provides some code to interact with then. More after the jump.
Part 3 of the articles about PlayStation development. Get ready for the next battle after the jump!
Second part of the article on how to write fast and reliable code for the PlayStation. More after the jump.
This is a little article I decided to write while reading some good and bad code from various homebrew PlayStation communities. Full news after the jump.