Source code for “Working around 2D primitives”

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  • File Size 21.22 KB
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  • Create Date June 12, 2016
  • Last Updated June 15, 2016

Source code for "Working around 2D primitives"

Contains a little program that initializes the GPU and prints a message on screen with linked sprites. Includes the following code:

  • Some LibGS replacement functions from a previous article
  • Headers with merged sprite primitives and many bitfields documented
  • 16x16 font handler with smart width table generator

What the demo looks like when booted.