Hit that jump button to read this whole entry.
Resident Evil 1 PC, a fix to the classic version
If you’re looking for a fix to this ancient port, click on the jump button and get ready for fun times!
Intro coding and CD-rom usage
Let’s go back to the old style and use this article’s topic to wrap some useful code. Start developing after a leap of faith.
3D graphics and controller handling
The title of this should be extremely self explanatory, but still more info after the jump.
Working around 2D primitives
This article is about 2D primitives and provides some code to interact with then. More after the jump.
Light sources: how they work and what you can do with them
Part 3 of the articles about PlayStation development. Get ready for the next battle after the jump!
Writing a good replacement for LibGS
Second part of the article on how to write fast and reliable code for the PlayStation. More after the jump.
The do’s and don’ts of PlayStation programming
This is a little article I decided to write while reading some good and bad code from various homebrew PlayStation communities. Full news after the jump.
The weird art of optimization
In today’s update we discuss a bit about a recent find on PlayStation micro-otpimizations and unexpected results. Full news after the jump.
Bienvenue aux Laboratoires Parapluie
Ready for a new recap? Here goes something.